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Jun 07, 2019 Path Finder makes you a master of file management. Take full control over your file system. Ableton Live Suite 11.0.10. September 22, 2021. Featured / Utilities. A calculator used to determine the challenge rating for a Pathfinder encounter.
A modern American interpretation and integration of three philosophical classics: The I Ching, Tao of Power, and Art of War
You may access Pathfinder in the same way you would the traditional I Ching; only here you'll simultaneously get results stemming from the I Ching, Tao of Power, and Art of War-- and in language updated for modern living.
NOTE: This is a quick port to the web of text I first wrote around 15 plus years ago. If any obvious mistakes from my hurried reformatting are detected, I'd appreciate hearing about them for correction. Thanks! Also, a better introduction and 'how-to' are forthcoming.
Introduction
Out-of-Combat Play: One reason why you would play a rogue is to have access to a large amount of skill points. If you are playing an adventure where skill-oriented play is important, a rogue is a good way to go. The top class skills available to a rogue are as follows: Acrobatics, Escape Artist, Perception, Diplomacy, Stealth, Knowledge Local, Use Magic Device, Sense Motive and Disable Device. With these powerful class skills a rogue could be an Acrobatic Flank Buddy, Lookout & Scout, Party Face, In the Know Guy, Backup Healer/Mage, and Trapfinder / Trap Disarmer. It would not be hard for you to maximize all of these skills. If you were really trying you could achieve even greater heights as a skill monkey.
- Nitpicking a bit, these skills are powered by a wide range of stats (Dexterity, Wisdom, Intelligence, and Charisma). This makes the skill monkey rogue a somewhat MAD (multi-attribute dependent) proposition. Some other classes like the bard, who can effectively use Charisma for many of his skills (Versatile Performance) and who can add half his level to all knowledge checks (Bardic Knowledge), have abilities to lessen this MAD proposition. Further, these other skill monkey classes are spellcasting classes (bard, investigator, ranger), making Use Magic Device less necessary. With that said, these other classes do not get 8+Int skill points per level.
- Nitpicking a bit more, some skills are required for the class to even function. Acrobatics is required for flanking reliably. Escape Artist is required because your CMD will be low to modest. Use Magic Device is required to remain relevant throughout 13th level in a game so dominated by magic. Finally, Disable Device is socially required because everyone expects for you to take on the task. Accordingly, your skill selection is not as “free-willed” as one would otherwise think. If constructed properly, the designers should have given a rogue 10+Int skill points per level. Maybe even 12+Int because, after all, skills really don’t dominate most Pathfinder games anyway.
In Combat Play: The main reason why you would play a rogue from a combat perspective is for sneak attack damage. The best way to maximize sneak attack damage in the first round of combat is to target an enemy whose dexterity is denied (most likely flat-footed) and without concealment to unload a volley of arrows upon. The problem is that after that first round (short of making yourself unseen or doing something even more novel) you can only get sneak attack on a full attack by flanking and you can only flank with a melee weapon. Therefore, at least to me, the best versions of a combat rogue are the: 1) Unseen Archer; 2) Switch Hitting Bow/ Dex-Based Melee Fighter; 3) Throwing / Melee Fighter and 4) Two-Weapon Fighter. Routes 2 and 3 are so feat intensive that they will likely involve multiclassing, which most notably lowers your skill points and sneak attack damage progression. Routes 1 and 4 can be pulled off without multiclassing with the help of Rogue Talents (Combat Trick & Weapon Training) and maybe being a human. Admittedly, Route 1 requires some Fogcutter Lenses (which your GM may or may not allow you to buy) and which cost 8K.
- Nitpicking a bit, you have to work hard to make a rogue reasonably potent in combat. Second, sneak attack can be countered so many ways (concealment, uncanny dodge, improved uncanny dodge, positioning to avoid flank, creatures immune to precision based damage). Third, rogues are a ¾ BAB class making it hard to land those sneak attacks. Fourth, even without being a spellcasting class, a rogue can be a mechanically difficult class to play. Fifth, absent finding a way to get dexterity to hit and damage, a rogue can be MAD from a combat standpoint requiring Dex, Str and Con. Finding a way to get Dexterity to attack and damage normally involves multiclassing, which most notably lowers your skill points and sneak attack damage progression.
Terrible Saves: Rogues have terrible saving throw bonuses for the two saves stats that matter the most (Fortitude and Will). Further, none of the Rogue Talents address these inherent weaknesses. Therefore, you are going to have to find other ways to address the problem. Multiclassing, Race Selection, Iron Will, Greater Fortitude, Cloak of Resistance with as high an enhancement bonus as you can afford, and whatever else. If not, you are going to have a very risky adventuring lifestyle.
With that said, let’s dive into the Unseen Rogue.
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Unseen Rogue Archer Build (Level 1-13)
Race: Obviously anything that gives you a racial bonus to Dexterity. You need it something terrible to have a reasonable chance at hitting. If you can get a bonus to some other stat as well then even better since Rogues are relatively MAD characters. Let’s go with Human because of the extra feat, extra skill points, and favorite class ability. Further, I have never seen a GM disallow a Human as a race.
Archetype (Sniper): You increase the range for your sneak attack to 70 feet and have a legitimate reason for not disarming traps – you can’t.
Favorite Class Ability: +1/6 Rogue Talent
Stats (20 points): Str (14); Dex (18); Con (14); Int (12); Wis (12); Cha (7). Fortnite iso download. If only playing to 13th level, put stat increases in Dex, Dex, Cha.
Traits: Reactionary, Indomitable Will
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Feats / Rogue Talents: 1) Point Blank Shot (level feat), Rapid Shot (human feat); 2) Weapon Training (Longbow Composite) (rogue talent); 3)Precise Shot; 4)Sniper’s Eye; 5)Deadly Aim; 6) Minor Magic (Ray of Frost), Major Magic (Obscuring Mist) (favorite class bonus rogue talent);7) Arcane Strike; 8)Combat Trick (Clustered Shots); 9) Manyshot; 10)Hunter’s Surprise; 11)Iron Will; 12)Feat (Improved Iron Will), Improved Evasion; 13)Greater Fortitude.
Alternative Builds: Below are some alternative builds if you are willing to fly by the seat of your pants concerning saving throws. Also, maybe your GM’s style makes saving throws less important (i.e. your GM uses Hero Points and dishes them out like crazy or your GM does not use saving throws against the players often).
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- Alternative Snapshot Build: 11) Snapshot; 12) Feat (Improved Snapshot), Opportunist; 13) Combat Reflexes.
- Alternative Physical Defense Build: 11) Improved Unarmed Strike; 12) Feat (Snakes Fang), Improved Evasion; 13) Deflect Arrows.
Skills (130 points): Perception (13), Acrobatics (13), Escape Artist (13), Diplomacy (13), Stealth (13), Knowledge Local (13), Use Magic Device (13), Sense Motive (13). You have 26 points left to do with as you will. Maybe invest in Handle Animal (see Optibuilds’ Skills PDF Part 1)
Equipment: Fogcutter Lenses (8K) – Pick up some at 7th level; +4 Cloak of Resistance (16K) – Keeping this high as you level is a must because of your low saves; +3 Adaptive Longbow Composite (19K); +4 Mithril Chainshirt (16K); +4 Dexterity Belt (16K); Ring of Force Shield (4K); +2 Ring of Protection (8K); +2 Amulet of Natural Armor (8K); Bracer’s of Falcons Aim (4K); Efficient Quiver (1.2K);+2 Headband of Wis/Int (10K); Winged Boots (12K); +2 Rapier (8K) – for when fighting melee is advantageous, like when the creature has DR/slashing, you are flanking, and you have not got Clustered Shots yet or the Bow is broken.
- Arrows: (Silver x20, Blunt x20, Cold Iron x20, Adamantine x20, Standard Piercing x50) – The only damage reduction you won’t have an answer for is DR / Slashing and DR/-, until you get Clustered Shots that is. Even once you get Clustered Shots, using the right arrows will still add additional damage. You should purchase these arrows as durable arrows or have a mage use mending to repair your arrows.
- Wands: You have 14K left to buy wands and scrolls. I would focus on first level wands. Some obvious selections would be Cure Light Wounds, Protection v. Evil (2nd Level Caster), and Shield (2LC) for starters.
Path Finder 8 5 11 Commentary
Dexterous Switch Hitter (coming soon)
Two-Weapon Fighter (coming soon)
Throwing Melee Fighter (coming soon)